
Deconstruct Terrain is a one-person landscape design practice.
Deconstruct Terrain is built on the belief that understanding begins with breaking things down. Inspired by principles from computational design and rooted in landscape architecture, the name reflects a process of analyzing complex systems, understanding their components, and rebuilding them into something more useful, efficient, and meaningful. Whether designing landscapes, implementing software, or teaching new workflows, the goal is the same: make complexity understandable.
The practice is intentionally small. I take on a limited number of projects so each one can be approached carefully, from early layout and planting decisions to grading, documentation, and construction-ready drawings.
Andrew Harrell
I’m a licensed landscape architect with over seven years of professional experience across residential, institutional, commercial, and public projects. My background includes planting design, site planning, grading and drainage, Civil 3D workflows, AutoCAD production, and clear, buildable construction documents.
A major focus of Deconstruct Terrain is helping landscape architects and small design teams use Civil 3D more effectively for grading plans, proposed surfaces, feature lines, spot grades, slope labels, and QA/QC review.
